Sandton City, Africa’s richest square mile and popularly known as the economic centre of Africa, once again played host to Africa’s largest education and technology event. The EduTECH Africa Conference 2017, held at the Sandton Convention Centre between 3rd and 4th October 2017 brought together brilliant minds in the field of education and technology from across Africa and the rest of the world. The event included hundreds of speakers, exhibitors and delegates with an overall attendance of over a thousand.

The Tshwane Interactive Digital Centre, as a leader in providing Virtual Reality and Augmented Reality solutions and platforms, were invited as delegates. I had the greatest pleasure of representing the Tshwane IDC at the event and being exposed to highly inspirational speakers in topics ranging from, but not limited to:

*Using tech and data to create a holistic education experience
* Raising the bar: making IT investment a priority
* Effective education platforms and devices to increase the capacity of ICT systems
* Catering to the new generation: How to boost learning performance
* The connected classroom: making the world your learning space
* Building a digital classroom to maximise student engagement

As a way of bringing together Education and AVR, we have created an EON Experience AVR which can be downloaded from an Android and IOS phones, free of charge:

The conference was a validation of what we, at the Tshwane IDC, already know. That the fourth industrial revolution (Industry4.0) is here and that 3D technology is going to play an important role in how we educate, assess performance and prepare our learners for the demands of future jobs. Globally, education is on the brink of a new dawn and it is entering an era in which technology is being used to enhance the learning experience in the classroom. This is a world in which technology should no longer be viewed as a distraction or nuisance but as a much-welcomed disruptive force to bring about a change in the way that we educate and how we learn. Ignacio Estrada once exclaimed that “If a child can’t learn from the way we teach, maybe we should teach the way they learn”. And how do we do that? By making learning real. By making learning fun.

The way that we teach must appeal to the learners, it must be interactive, it must be stimulating and it must get them involved. Learners have to be fully immersed in the subject matter being taught to them. They want to visualise the content in order to fully understand what they read from books and what they hear from their educators and fellow learners.

All this can be achieved by introducing VR and AR solutions and platforms in the learning environment. These solutions and platforms allow the learner to visualise the content, to interact with the content and build their own mental framework. This maximises learner engagement and learning becomes an engaging experience, which in turn leads to greatly enhanced comprehension and memory retention.

We live in a world that is ever changing. It is said that education does not change the world, education changes people and people change the world. Therefore, people play an important role in how they want the world to be. However people must be equipped with adequate education in order to exert the necessary changes they need to make in the ever-changing world that they live in. If we do not receive adequate education to change us as a people, then how are we able to change the world to be a place that we want it to be?

As we brace ourselves for the New Age Equilibrium, our thinking must be out of the box. How can you see the label or instruction outside the box when you are inside the box? Let us embrace technology and the benefits it has to offer us in education.

The world of VR and AR are becoming mainstream world-wide. And this is for a good reason. When VR and AR platforms and solutions are used in the learning environment they make it possible for us to learn faster, remember longer and make better decisions.